Another set has dropped and it's time to look at the cards for the only format that matters.
While I usually do a top ten for commander sets it's often met with me looking at 4-5 good cards and then thinking "Oh yeah, this can be played in something maybe" for others.
An example would be from my top Amonkhet cards where I talked about all of these:
Approach of the second sun
Commit to memory
Shadow of the grave
And the lands
Here's what an actual Amonkhet best card list looks like:
Yeah so instead of overhyped potential trash I'll talk about cards that I think are good and "Fun" as well as the best for competitive commander. While I think Hour has more competitive cards than Amonkhet there is no way it's ten.
So let's start with some honorable mentions.
While certainly no Vandalblast or Lightning bolt. Stapling both to one card helps out a bit. Problem is things like Kolaghans Command exist and isn't really played all that much anyway. I can see this making mono red decks and maybe two color decks but often there are better options (Bolt, Vandalblast, wear/tear, command, etc) that I can't see it slipping into the 99 often. Being able to kill a deathrite, birds, sol ring, or whatever that is played on turn one is good, but not quite great. Doesn't helwhen you have a vintage card pool being just good isn't good enough
Hour of Revelation
The problem comes in that in competitive tables hatebears, mana shortage, stax, counters, and so many other factors fall on the board to make this not quite viable in more competitive formats. The board state is either won by two card combos so this does nothing or it's locked down to the point that this isn't viable.
Cool card, great in most tables but not in a competitive one.
Again, like the other ones so far, not great but still something I can see coming across a few times.
There has been a lot of talk about this card and what it does. My concern is that things like Clever Impersonator and Mizzium Transreliquat see zero play so I don't think this will either. Yes, this can copy a little more (Dark Depths) but I don't think that's enough for it to be viable in competitive tables.
Besides, it can't copy smokestacks counters so to hell with it.
The Scarab God
This card is very cool.
However...it's not good. Five mana plus four more to reanimate something is terrible. Tribal zombies are terrible. Draining opponents for any number that's not infinite is too slow.
Sure it gets around commander tax but frankly I'm not convinced it's worth killing to begin with.
The locust god
Again, I really want to build this deck and this it's super sweet. Dropping a plague worth of creatures and something like Opposition, smokestack, mana echoes, tangle wire, and good fun cards seems great. I just don't see that happening in tables with answers though.
The Zur and Brago decks will probably at least want to test it out. The whole idea that Solemnity + Decree of silence hard locks opponents from casting spells but I still think that's a little too cute and I'm not certain it's viable. This is some unexplored territory we're going in with a new effect so I think it is worth trying out but I'm not quite sure about it right now
Leave to Chance
This seems like a strong card or something that can be destroyed by Notion theif.
Either way you have two parts of Paradoxical outcome however the first part can bump up your storm count or protect your cards for half the mana cost. While that isn't quite good enough on it's own the second part of which you can draw a ton of cards make me think it has a home somewhere in storm.
If there ever was a storm deck with Boros...so Breya?
Driven to Despair
Every set there's a card I'm most biased to and I think this one is it for Hour of Devastation.
I love hatebears and what's more hateful than killing people's hands while fueling up your own with more cards that make your opponents suicidal? Yes, you need some board presence already to make this good but even with 3-4 creatures you're drawing 4 and discarding 4. Even better as a finisher late game after you've put down more things. This likely is a win more card but my god is it cool and I hope it's real good.
And those are the honorable mentions. Now to my top
Yes, I think there are only really three cards that will impact competitive commander heavy in this set and honestly...it may be just to because we have...
3. Uncage the menagerie
Play this for four mana and grab the devoted druid combo. This is a one card combo that generates infinite mana. Not exciting in the slightest but still powerful. At four mana you can get a dumb Restoration/Felidar guardian bounce train and kill everyone with Purphrous but that may as well be 4259 mana.
In Animar you can use it to get Ancestral statue and Purphrous and win the following turn assuming Animar has a few counters on it, but I think the main application will be the Devoted Druid combo with Vizier of remedies.
And any higher and you may as well just play Tooth and Nail.
2. Magus of the crucible
This was not a card I expected to be printed. Crucible of worlds is already very strong and I figured if they stapled it to a creature it would be a higher mana cost.
Every competitive deck runs fetch lands (Or should) a and good amount of them run strip mine, there are almost always lands in the graveyard to return. This makes discarding easier since you can play lands from the yard. Crucible is one of the few staples in competitive commander and when you're dealing with all of magics history that is quite something. I don't think this is quite at that power since it's restricted to green and Dies to Doom Blade (HAHAHAHA) but it's power is something I don't think can be denied.
1. Not Griselbrand
Assuming he doesn't follow in his older brothers footsteps.
And there you have it. My personal top commander cards from Hour of Devastation.
What do you have for your own? Anything you disagree with? What about things you agree with? Let me know and let's start a discussion.