For a shiny quarter this guy can draw you so many cards |
Long long ago this super cool guy was beating all these people at his local gaming store, so naturally, after months of abuse, they decide to make their own format where every card cannot be over two dollars. Makes sense, this stupid format has been a success for years now and has got people playing all over.
And I'm only insulting it because I know the people who started it (Hi Joel <3), I actually think it's pretty cool.
Anyway with the rules that every card must be under two dollars let's see what we can build...
The basic idea of this deck is simple.
Play some token makers, play Zada, play a draw spell on Zada, draw a ton, play ramp and more draw, kill everyone with something.
Let's start at the beginning,
though.
LANDS!
1x Forgotten Cave
1x Foundry of the Consuls
1x Hanweir Battlements
1x Kher Keep
1x Mirrorpool
1x Mishra's Factory
24x Mountain
1x Spawning Bed
1x Springjack Pasture
Pretty simple here, all the lands either are mountains or give us tokens. There are a few exceptions but more or less that's the goal of this deck. Often you aren't wanting to make tokens off Foundry of the Consuls because you can win the same turn but it certainly doesn't hurt.
Often will net you 8-12 Gobos |
Zada is four mana but before we cast him we need a few cards to make sure we can abuse his ability.
Token makers:
1x Dragon Fodder
1x Empty the Warrens
1x Hordeling Outburst
1x Krenko's Command
1x Beetleback Chief
1x Hordeling Outburst
1x Krenko's Command
1x Mogg Alarm
1x Molten Birth1x Beetleback Chief
1x Mogg War Marshal
1x Siege-Gang Commander
1x Young Pyromancer
1x Goblinslide
Pretty simple here, you play these guys before Zada so you can draw even more cards with his ability.
So we made 4-6 tokens and cast Zada, cool now let's make sure we don't run out of mana for spells
Ramp!:
1x Infernal Plunge
1x Mana Geyser
1x Rite of Flame
1x Helm of Awakening
1x Battle Hymn
1x Brightstone Ritual
1x Desperate Ritual
1x Pyretic Ritual
1x Seething Song
1x Hedron Crawler
1x Manakin
1x Millkin
1x Plague Myr
1x Burnished Hart
1x Iron Myr
1x Treasonous Ogre
1x Manakin
1x Millkin
1x Plague Myr
1x Burnished Hart
1x Iron Myr
1x Treasonous Ogre
MVP from all of these has to be Treasonous Ogre, he lets you exploit the life as a resource to the max and will often win the game if unanswered.
Sweet, so now let's get to the massive draw spells you need to close out the game
Nothing quite like gaining 7 mana in one turn |
Draw all the cards:
1x Cathartic Reunion
1x Faithless Looting
1x Fiery Gambit
1x Reforge the Soul
1x Magmatic Insight
1x Tormenting Voice
1x Renegade Tactics
1x Aleatory
1x Accelerate
1x Wild Guess
1x Skullclamp
1x Boiling Blood
1x Crimson Wisps
1x Commune with lava
1x Expedite
Sweet, so now your hand is so big cards are falling on the floor, well you don't want to look silly and not kill people with that many cards so let's discuss the kill spells
Death from above:
1x Heat Shimmer
1x Dualcaster Mage
1x Twinflame
1x Aetherflux Reservoir
1x Grapeshot
1x Reckless Charge 1x Invigorated Rampage
1x Soul's Fire
1x Impact Tremors
Not all kill conditions are created equal in here.
Heat Shimmer/Twinflame + Dualcaster mage is the primary win con as it will create infinite creatures with haste to kill the table.
Plan B is Aetherflux Reservoir, cast a ton of spells then blast the table for 50
Plan C is Aggro out opponents, you have Zada plus a bunch of tokens. Reckless Charge and Invigorated Rampage pump up the whole team netting you 30 extra damage in combat.
1x Accelerate
1x Wild Guess
1x Skullclamp
1x Boiling Blood
1x Crimson Wisps
1x Commune with lava
1x Expedite
1x Chaotic Strike
1x Balduvian Rage
1x Balduvian Rage
1x Panic
1x Stun
1x Outpost Seige
With the targeted spells on Zada, you can net a card for every other creature on the field. You can easily amass 40+ cards in one turn since there is plenty of ramp spells in the deck to make sure you never run out of mana to cast these cards.
1x Stun
1x Outpost Seige
With the targeted spells on Zada, you can net a card for every other creature on the field. You can easily amass 40+ cards in one turn since there is plenty of ramp spells in the deck to make sure you never run out of mana to cast these cards.
Death from above:
1x Heat Shimmer
Budget combo allstar |
1x Dualcaster Mage
1x Twinflame
1x Aetherflux Reservoir
1x Grapeshot
1x Reckless Charge 1x Invigorated Rampage
1x Impact Tremors
Not all kill conditions are created equal in here.
Heat Shimmer/Twinflame + Dualcaster mage is the primary win con as it will create infinite creatures with haste to kill the table.
Plan B is Aetherflux Reservoir, cast a ton of spells then blast the table for 50
Plan C is Aggro out opponents, you have Zada plus a bunch of tokens. Reckless Charge and Invigorated Rampage pump up the whole team netting you 30 extra damage in combat.
Finally, we have a bunch of slots left over so let's throw in some various crap
Stuff:
Stuff:
1x Chaos Warp
1x Pyroblast
1x Blasphemous Act
1x Recoup
1x Past in flames
1x Blasphemous Act
1x Recoup
1x Past in flames
1x Red Elemental Blast
1x Titan's Strength
1x Goblin Chirurgeon
1x Skirk Prospector
Most important card here is Past in flames as you can easily net another dozen mana off your ritual effects then draw into another twenty cards for easy wins. The rest of the choices are fairly self-explanatory, they're protection and recursion for if the deck doesn't go off the first time. Lots of the time flashing back a Recoup to make sure you can draw some more off an Expedite or whatever will be enough to draw you into more gas and win the game.
The deck is light on answers to other threats, however. It's meant to win fast between turn 3-5 but there are chances for opponents to mess up the game plan. With everything being under two dollars there are some restrictions but that doesn't mean that this deck cannot win against other stronger decks. I've piloted it for a little over a week now and already have beaten 3,000 (No exaggeration) decks with it. That is so satisfying.
The deck is light on answers to other threats, however. It's meant to win fast between turn 3-5 but there are chances for opponents to mess up the game plan. With everything being under two dollars there are some restrictions but that doesn't mean that this deck cannot win against other stronger decks. I've piloted it for a little over a week now and already have beaten 3,000 (No exaggeration) decks with it. That is so satisfying.
So if you want to build a storm deck for 40 dollars then give Zada a try, he's surprisingly fast and consistent and I'd recommend it to plenty of players on a budget.
Full Decklist: http://tappedout.net/mtg-decks/02-02-17-budget-zada/
Things I'm considering:
Reverberate
Increasing Vengeance
Goblin Dark-Dwellers
Inner Fire
Priest of Urabreask
Grinning Ignus
Inventor's Fair
Cultivator's Caravan
Heart of Ramos
Hedron Archive
Indomitable Creativity (Does this work?)
Full Decklist: http://tappedout.net/mtg-decks/02-02-17-budget-zada/
Things I'm considering:
Reverberate
Increasing Vengeance
Goblin Dark-Dwellers
Inner Fire
Priest of Urabreask
Grinning Ignus
Inventor's Fair
Cultivator's Caravan
Heart of Ramos
Hedron Archive
Indomitable Creativity (Does this work?)
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Doesn't Treasonous Ogre and Grinning Ignus go infinite with Aetherflux Reservoir?
ReplyDeleteYeah that could work as well, good idea.
DeleteHowever often Reservoir + Ogre win the game by itself. Paying 6 life isn't a big deal when you gain 17 afterwards
Soul's Fire has more than one target (usually), so it doesn't get copied. Did you try Seething Anger(6 for 5 in a pinch), Brute Force (can save zada too), or fist of the anvil?
ReplyDeleteSoul's fire will be cut and I'll likely add Goblin Dark-Dwellers or Goblin Matron.
DeleteBrute force seems sweet as Toxic Deluge and Black Sun seem to pop up fairly often. I'll give that a whirl
Anyone interested in the format is welcome to join our facebook group: https://www.facebook.com/groups/1527808840796722/ Thanks for the shoutout David!
ReplyDeleteJust wondering but why, don't you play Inner Fire? It works very well for me, definitely feels at par or stronger than rite of flame, pyretic or desperate ritual.
ReplyDeleteMy issue is it seems only good when you have a good amount of cards in hand meaning you're going to win anyway
DeleteCan't see the decklist on tapped out!
ReplyDelete